Sam Mohanlal, Ph.D.
Former Professor-cum-Deputy Director
CIIL, Mysore 570006, Karnataka, India
Former Visiting Professor
Faculty of Malaysian Languages and Linguistics
University of Malaya
Kuala Lumpur
Malaysia
1
What is Multimedia?

Multimedia is the combination of the
following five components/elements
1.
2.
3.
4.
5.
Text
Art
Sound
Animation and
Video
2
If all the above five factors are
appropriately linked, the multimedia
package will become highly auto
instructional in its nature.
 Maximum utility of the modern
technology is the Main objective of this
training programme.

3
Changes Taking Place!








Changing concepts.
Changing technologies
Disappearance of concepts.
The process of modernization.
Increasing in efficiency and potentialit.y
This is happening in every field.
One cannot avoid this!
Teachers are no exception to this process!
4

Primary aims of a Multimedia package is to
transform the end users from
1. Passive learners to
2. Active learners or Experimental learners

How to achieve this through designing?

Two main parameters to achieve this:
5

1. Establish a perfect link between the five
elements Text, Art, Sound, Animation and Video to achieve
high interactivity -- an interactive multi media.

2. Smooth navigation between the elements by the
end user to get – hypermedia (hyper linking the
relevant learning component for the learner to
follow directly and interact).
6
Two Primary Divisions
 While designing Multimedia packages
for language teaching 1. Designing for computer presentation
2. Content (subject) designing
Both should synchronize at every level frame by
frame
7
1. Designing for computer presentation
i) Designing the general appearance
ii) Designing the interface
8
1.Designing the general appearance
Five points to note
1.Color combination
2.Reality of the pictures
3.Number of pictures in every page
4.Size of fonts and their relationships
with the content(titles, subtitles, other points
etc.)
5.Synchronization of the music with the
activities
9
2. Interface Designing
Seven points to note
1.Clarity in presentation
2.Selection of icons and their
understandability
3.Systematic and graded progressive
navigation with navigation clues
4.Reverse navigation if needed
10
5. Icon to go back to the first page (animated
monkey)
6. Provision for Learner based desired
navigation (options)
7.Proper directions to the user for
systematic navigation
11
2.Content (subject) designing
1. Pre designing brain storming phase
2. Post designing end user testing phase
3. Post designing revision phase
4. Designing phase
12
1.Pre designing brain storming phase
Objectives:
 To identify the micro level objectives
 To decide on the topics
 To decide on the topic gradation
 To decide on the grammatical gradation
 To decide on the type of exercises
 To decide on the testing strategies

13
2.Post designing user testing phase
Objectives:
 To identify the gaps in the material
 To identify the problems in appearance
 To identify any incomprehensibility
 To identify any other problems in the
multimedia package
14
3.Post designing revision phase
Objectives:
 To make appropriate revisions on the
basis of the feed back
15
4. Designing phase Fifteen points to note
1.Every learning component must have a
specific objective/objectives
2.Identified learning objectives should be
materialized through interactive and
hyperlinked multimedia activities
16
3.Designer’s efficiency depends on what
extent the material is auto instructional
4.Designer should be an expert in that
subject
5. Designer need to be a creative artist
6. Lesson based clarity
7. Avoid the ambiguity
8.Short and easy comprehensibility of the
instructions
17
9. Foresightedness of the material producer
a) error speculation
b) speculating the FAQ – give a link
c) inculcating creative thinking
10.Academic competence of the material
producer
a) subject knowledge
b) artistic lookout
c) creative thinking
d) innovative nature
18
11. Hyperlink:
a) explain the specific concept which
come in the lesson
eg) greeting pattern in the target
language
b)give another cultural pattern while
greeting in order to illustrate
c)directions to have further reading
and viewing through reference of books
and web sites
19
12.Material’s potentiality to cater to the
need of the heterogeneous learners :
Identify the nature of heterogeneity
13.Exercises – Every exercise should have
an objective which is lesson based
a)micro level practice through various
exercises
b)every lesson should have exercises
to practice all the language skills
20
c) Interactivity of the exercises – various
activity oriented exercises
14.Testing – All kinds of possible tests should
be conducted
15.Evaluation – Constant maintenance of
linking
a) curriculum objectives and,
b) skill oriented lesson based objectives
while devising evaluation strategies
21
c) relevant anecdotes to illustrate the points
in the lesson:
vocabulary level (crazy vs stupid)
semantic variations
d) interesting and relevant stories
e) jokes through pictures and narration
f) illustrative pictures (cultural incompatibility)
g) cartoons
22
23

Eg. Script teaching. Roughly 16 different
activities
1. hand movement
2. pronunciation (listening)
3. letter combination (listening)
4. pronunciation variations (listening)
5. visual representation (picturization)
6. pronunciation variations (listening)
7.practicing component (writing)
24
8. pronunciation variations (listening)
9.practicing component (writing)
10. practicing component (pronunciation)
11. exercise component
12. contrasting pronunciation (listening)
13. contrasting pronunciation (practicing)
14. section on evaluation
15. vocabulary development
16. section on grading the learner achievement
25

Approximately 18 member team / who attend to
18 different activities is ideal to prepare the
multimedia packages

Functions and designations of the personnel
involved in preparing the multimedia packages

1. Executive producer: Overall supervision

2.Producer/Project manager: Responsible for
overall development and implementation of the
project and co coordinating the day to day
operations.
26
3. Creative director / Multimedia Designer
4. Art director / Visual Designer
5. Artists
6. Interface Designer
7. Game Designer
8. Subject Matter Expert
9.Instructional Designer / Training Specialist
27
10. Script Writer
11. Animator (1-D/3-D)
12. Sound Producer
13. Music Composer
14. Video Producer
15. Multimedia Programmer
16. HTML Coder
17. Lawyer/Media Acquisition
18. Marketing Director
28

Ship Game

Tamil script writing system
29
Icons
30
Icons
31
Icons
Quiz
32

Evaluation
33

Learner's Grading
34

Question and Answers
35

Home Page Designe
36
37
38
39
40
ALL THE BEST
Thank You
[email protected]
41
Descargar

Dr. SAM MOHAN LAL Formar Professor cum Deputy …