COACHES TRAINING
RESOURCES
CONTACT:
Norm Kerman
[email protected]
412/681-8673
BASIC RULES
(For complete rules, go to the FLL
website, www.firstlegoleague.org)
There will be three Rounds in the
Competition. Each Team will have
approximately 2 hours between
each round.
MATERIALS
EVERYTHING the team brings to
the COMPETITION AREA must
be made entirely of LEGO
elements in their original factory
condition with the following
constraints and limitations:
MATERIALS
1. String and tubing may be cut to
length.
2. Stickers, paint, tape, glue, oil, etc.
are not allowed.
3. Markers may be used for owner
identification in hidden areas only.
RCX MATERIALS
(LIMITATIONS)
1 – RCX Controller
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
2 – Light Sensors
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
2 – Light Sensors
3 – Motors
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
2 – Light Sensors
3 – Motors
1 – Lamp
RCX MATERIALS
(LIMITATIONS)
1 – RCX
3 – Rotation Sensor
2 – Touch Sensors
2 – Light Sensors
3 – Motors
1 – Lamp
3RD Light OR Touch Sensor
NXT MATERIALS
(LIMITATIONS)
1 – NXT Controller
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
3 – Motors
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
3 – Motors
1 – Lamp
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
3 – Motors
1 – Lamp
Rotation Sensor – 3 minus the number
of NXT Motors present
NXT MATERIALS
(LIMITATIONS)
1 – NXT
2 – Touch Sensors
2 – Light Sensors
3 – Motors
1 – Lamp
Rotation Sensor – 3 minus the number
of NXT Motors present
1 – Ultrasonic Sensor
BASE
BASE is a volume, not an area
BASE is the area on the southcenter of the mat to a height of
16” (40 cm).
PARTICIPATION
1. Only two team members are
allowed right up at the
competition table except
during repair emergencies
2. Members may rotate in and
out at any time
AUTONOMY
Robot performance must be
Autonomous (Hands Off,
Bluetooth Off)
AUTONOMY
Touching the robot in Autonomy
mode forces it into Preparation
mode. You maintain control of
any objects involved, BUT THE
REFEREE COULD TAKE
OBJECTS AWAY, BASED ON
DETAILS IN THE MISSION.
AUTONOMY
Bluetooth Communications to
the NXT or remote control for
either the NXT or RCX
platforms are not allowed at
any time.
AIMING DEVICES
Strategic Aiming Devices may be
used but the robot is not allowed
to make contact with them during
starts.
REMEMBER:
THESE ARE AIMING DEVICES,
NOT GUIDING DEVICES
PREPARATION
While in Base, the robot may be
repaired, reconfigured with
attachments, and batteries may
be replaced, however,
THE CLOCK DOES NOT STOP!
STRAY OBJECTS
Any object caused by a robot to
be in the way of its performance
may be moved by the referee,
upon team request, if it can be
done without a direct effect on
scoring.
STRAY OBJECTS
Objects in Scoring Position may
be shifted to equivalent Scoring
Position, if possible, and worthless
objects may be removed from the
table.
STARTING POSITION
For all starts, every bit of the
Robot and any objects in contact
with it must be COMPLETELY in
Base, with leniency for ‘slight’
overextensions
LOSS OF CONTACT
If the Robot is in Autonomy mode
and loses contact with any object,
that object stays where it is and is
considered Stray. For loss of
contact in Transition Mode, the
team maintains control of the
object.
INTERFERENCE
Your team’s robot is not allowed to
have any effect on the other
team’s robot, field or strategy
except by directly meeting the
scoring requirements of missions
in areas that are shared between
the two sides by design of the
Challenge
ROBOT DAMAGE
At any time during the match, the
team can recover robot parts that
come off as a result of obviously
unintentional damage. The team
can do this by hand or request
help from the referee.
FIELD PARTS
The team may not handle Mission
Models outside of Base. Changes
in the field are never restored by
hand for the sake of giving the
team “more tries”.
REVERSIBLE ACTION
If something happens that’s not
allowed, the referee reverses
(undoes) it so it has no impact on
scoring and reminds the team that
it’s not allowed.
REVERSIBLE ACTION
Note that the Robot is allowed to
make mistakes, mess up the field,
etc., so these actions are not
necessarily reversed.
SCORING
The score is determined at the
end of the match, by the condition
of the field at that time only.
This means that points are not
given for accomplishments that
the robot accidentally trashes
before the match ends.
SCORING
At the end of each match, the referee
and a designated team member look at
the field together and come to an
agreement about what points were
given or missed, and why, and to be
sure that no one is walking away with
Mission Models.
BENEFIT OF THE DOUBT
In situations that are too close to
call, like when a split-second or
the thickness of a line is a factor,
the team gets the benefit of the
doubt.
THE LINE IS ALWAYS IN THE
TEAM’S FAVOR
ALLOWABLE SOFTWARE
The robot must be programmed
using LEGO Software as supplied
in LEGO sets only (any platform,
any release)
Syntax-Based languages are
not allowed!
FULL DISCLOSURE
All official answers given to teams
through Challenge support are
subject to public posting in Q&A,
including questions about
ALLOWABLE strategies.
FULL DISCLOSURE
If a strategy is questionable for
you, chances are that it will be
questionable for the referees too,
and guarding it until the
tournament is risky.
PRECEDENCE
When there is a conflict between a
mission and a rule, the mission
takes precedence.
BUTThe current Q&A page on the web
takes OVERALL precedence
COACHES MEETING
If a question does come up right
before the tournament, your last
chance to ask it is at the Coaches
Meeting the morning of the
tournament. The referees and
coaches meet to identify and
settle any differences before the
matches start.
COACHES MEETING
For the rest of the day, the
referee’s calls are final when the
team leaves the competition table.
MISSIONS
THERE ARE FOURTEEN MISSIONS
IN THE CHALLENGE
THE COMPLETE BOARD WITH ALL
MISSION MODELS IN PLACE
Parking Lot
with all
materials
Base
BASE AND PARKING LOT
With all materials to be found in
Parking Lot at the start of a match
ROOF SOLAR PANEL
Move the Roof Solar Panel
ONTO the roof of the house
ON / ONTO
(For Objects as Targets)
The Object must be able to support
all the weight of the object when any/all
other supports are removed as
proven or estimated by the referee.
ROOF SOLAR PANEL
No penalty for knocking over
The Old Lady
ROOF SOLAR PANEL - 1
Solar Panel supported by roof
15 points
ROOF SOLAR PANEL -2
Solar Panel supported by dormer
This is Acceptable
15 points
The car must be
moved from Base
even though it is
stored in the
Parking Lot
PERSONAL VEHICLE CHOICE
Move the hydrogen car TO the white
property or all-black driveway of the
house and move the red truck TO
the Parking Lot or the Farm
IN / INTO / TO
(For Areas as Targets)
ANY bit of the object just
needs to barely cross over
the other edge of the target
REMEMBER: The line is
always in the team’s favor
PERSONAL VEHICLE CHOICE
Truck moved to Base (After car
has successfully been moved to
house)
25 points + 30 points
PERSONAL VEHICLE CHOICE
Truck moved to Farm (After car
has successfully been moved to
house)
25 points + Another Possible 25 Points
HYDRO-DAM
Place the Dam so it is TOUCHING
both banks of any river section
EAST of the Base
TOUCHING
(For Any Target)
The object itself must be
making direct contact with
the Target.
COMPLETELY
Every bit of the object
must meet the condition
HYDRO-DAM
Dam TOUCHING both banks of
The river NORTH of Base
0 POINTS
HYDRO-DAM
Dam TOUCHING both banks of
river section EAST of Base
25 POINTS
HYDRO-DAM
No houses being TOUCHED by Dam or
Upstream Flood
0 POINTS DEDUCTED
Dam touching
house
Flood touching
house
HYDRO-DAM
House TOUCHED by Dam and
Upstream Flood TOUCHING House
10 POINT DEDUCTION
Areas directly
outside Base
WIND TURBINE
Place Wind Turbines so they are
TOUCHING any white area NOT
Directly outside Base
WIND TURBINE
Turbines in areas directly outside
Base
0 POINTS
WIND TURBINE
Wind Turbines in areas NOT
directly outside Base
15 POINTS EACH
Grid
Connection
GRID CONNECTION
Place the Power Lines so they are
TOUCHING the white of the Power
Plant property and the white of
adjoining communities
Grid
Connection
GRID CONNECTION
Communities connected to the Power Plant
property are worth 5 POINTS each. Each
community that is, in turn TOUCHING a
SCORING Hydro-Dam or Wind Turbine is
worth an ADDITIONAL 5 POINTS
The location of
the Satellite is
EXACTLY in
the middle of
the long side of
the board
SOLAR POWERED SATELLITE
Lower the Satellite’s Panel
SOLAR POWERED SATELLITE
Be the first team to lower one of
the Satellites panels and get
15 POINTS for lowering the panel
and 5 POINTS for being first
SOLAR POWERED SATELLITE
Both teams receive 15 POINTS for
Lowering the panel, but only one
Team receives the extra 5 POINTS
For being first.
Sandy Beach
behind House
WAVE TURBINE
Bring your own team-designed Wave
Turbine and move it to the ocean directly
west of the Sandy Beach. Your turbine must
consist of at least 2 pieces that move independently
25 POINTS
Stopper
COAL MINING
Get the loaded Rail Car to roll down
the Railroad tracks
COAL MINING
Only if and when the loaded
Rail Car TOUCHES the stoppers
at the end, the team is allowed
to retrieve it TO Base
COAL MINING
Loaded Coal Car moved to
Base by hand
10 POINTS
OIL DRILLING
Move ALL the Oil Barrels,
including the Red One, OFF the
Oil Platform
OFF
(For Areas and Objects)
None of the objects weight is being
supported in any direction
OIL DRILLING
ALL the Oil Barrels,
including the Red One, moved
OFF the Oil Platform
10 POINTS
CORN HARVEST AND PROCESSING
Move ALL the Corn, including the
Red one, TO Base
CORN HARVEST AND PROCESSING
The Corn in Base is worth 25 POINTS only if at
least one Oil Barrel is moved TO The Farm
Remember the Red Truck, with three Red Oil
Barrels we moved to the Farm, earlier
URANIUM MINING
Move all the Uranium, including the
Red one, OUT of the Farm
OUT
(For Areas and Containers)
Not one bit of the object is IN.
Note: OUT ALWAYS means completely
OUT
URANIUM MINING
All of the Uranium is COMPLETELY
OUT of the Farm
15 POINTS
TREE PLANTING
Move trees TO any area north
of the Main River
Ocean
Main River
East Wall
TREE PLANTING
The Main River is defined as that
River that runs from the east
Wall to the Ocean
TREE PLANTING
10 POINTS for each Tree moved
north of th Main River
(30 POINTS here)
POWER PLANT SUPPLY
Move Fuel to the Power Plant
Property
10 POINTS for each Tree, up
to Two
POWER PLANT SUPPLY
Only 20 POINTS for the Trees.
Third or Fourth Tree must score
as Planted
11 pieces of Coal
(but only 10 are
required)
POWER PLANT SUPPLY
Move at least half of the original
Black Coal load to the Power Plant
10 POINTS
Only 9 Pieces of Coal
Less than half –
No Credit
POWER PLANT SUPPLY
0 POINTS
POWER PLANT SUPPLY
Move the GREEN Uranium
TO the Power Plant Property
10 POINTS EACH
POWER PLANT SUPPPLY
Move WHITE Oil Barrels to
the Power Plant Property
5 POINTS EACH
POWER PLANT SUPPLY
There must be NO Red
Fuel Models IN the Power
Plant Area for the Mission
To count
0 POINTS
Red Barrel IN
Power Plant Property
POWER PLANT SUPPLY
There must be NO Red
Fuel Models IN the Power
Plant Area for the Mission
To count
0 POINTS
Red Coal IN
Power Plant Property
POWER PLANT SUPPLY
There must be NO Red
Fuel Models IN the Power
Plant Area for the Mission
To count
0 POINTS
Oil Barrels on a
Property with a
House
OIL BARRELS
Oil Barrels of either color are worth 10
POINTS EACH in Base or the Parking
Lot. If ANY Oil Barrel is TOUCHING
any Water or Property with a house,
there is a 40 POINT DEDUCTION
Oil Barrel in a
Swimming Pool
(It is water, after all)
OIL BARRELS
Oil Barrels of either color are worth 10
POINTS EACH in Base or the Parking
Lot. If ANY Oil Barrel is TOUCHING
any Water or Property with a house,
there is a 40 POINT DEDUCTION
Oil Barrel in a
the river
OIL BARRELS
Oil Barrels of either color are worth 10
POINTS EACH in Base or the Parking
Lot. If ANY Oil Barrel is TOUCHING
any Water or Property with a house,
there is a 40 POINT DEDUCTION
RULES FOR THE PARKING LOT
1. The Parking Lot is a storage area with
respect to the Housekeeping Rule
2. The Team is allowed to move object to
and from the Parking Lot by hand for
storage only
3. The Robot is allowed to enter and exit
the Parking Lot
4. The Robot is not allowed to make
contact with any scoring object or any
strategic object
RULES FOR THE PARKING LOT
5. At the start of the match, all objects in
base will be stored in the Parking Lot
6. Any object to be delivered for points
must be moved into Base, by hand,
prior to the Robot taking control of it
FAIRNESS BONUS
A Fairness Bonus is applied to the nonperfect raw scores earned by teams who
are still using the RCX platform so that
similar amounts of effort are reflected by
similar scores as follows:
1. Every 5 raw points, up to 100, are worth
8 points
2. Raw scores from 105 to 325 get 60
points added
3. Raw scores from 330 to 395 are
replaced by scores of 386 to 399
respectively
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COACHES TRAINING RESOURCES