Research on AI & Computer
Games at Lehigh
By: Héctor Muñoz-Avila
And:
Aaron Battalion
Todd Fisher
Hai Hoang
Stephen Lee-Urban
Marc Ponsen
Megan Vasta
http://www.cse.lehigh.edu/InSyTe/
Kit Ming Chang
Frank Cremen
John Gerace
Ben Mautner
Chris Olsisnki
Jarret Raim
The Origins
• Long term interest on Games
• 2002: Aaron Battalion & Todd Fisher wanted to do an
Ind. Study on “Game stuff”
• 2003: First Installation of Unreal Tournament Bots at
Lehigh
First Steps: 2003
• Kit Ming Chang report on Age of Empires Rule-Based
System: “CLIPS”
• Frank Cremen, Ben Mautner and Chris Olsisnki build
Poker game
http://www.cse.lehigh.edu/%7Emunoz/projects/AIGames/poker-web/LUPoker.html
• Small grant from NRL on game (military simulationrelated) research
Continuation - 2004
• Exploratory paper on hierarchical explanation in games
• Exploratory paper on using hierarchical planning for
controlling a team of Unreal Tournament bots
• First class Game Programming at Lehigh
– Graduate-level course
• Exploratory grant from DARPA on game (military
simulation-related) research
Expansion - 2005
• Paper on using hierarchical planning for controlling a team of Unreal
Tournament bots in the First International Conference on Artificial
Intelligence and Interactive Digital Entertainment
• Work on translation of gaming language to AI languages
• Chapter submission accepted for AI Game Programming Wisdom 3
on hierarchical planning for controlling a team of Unreal Tournament
bots
• Paper on Reinforcement Learning in Real Time Strategy Games (at
Innovative Applications of AI conference)
• Grant from DARPA on game (military simulation-related) research
• Donation from Poker Academy
http://press.arrivenet.com/tec/article.php/593714.html
• AI Game Programming course taught for the second time
– Undergraduate (senior) level and graduate level
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